Dave - thanks for sharing, I just skimmed and it looks like a great resource.
One bit of feedback I have is that the chapter describes governance as the set of rules + roles (etc) – and I appreciate the straightforward explanation – though I’d also suggest that there’s another a critical level of governance that might be worth including in that definitiojn: governance also entails the system of rules + roles for making and changing rules + roles.
In other words: there’s rules for “who can play” and “how to play” (in the literature on governance, these are “operational rules”) and also past a certain scale threshold there should probably be clear rules for “who can decide who can play and how to play, and how they are empowered to make those decisions.” (in the literature these are called “collective choice rules”)
Going up a scale to a truly large project, communities will probably want a third level of rules – the literature calls these “constitutional rules” - which are: “who decides who decides who can play and how to play.”
To an extent your chapter does describe collective choice rules such as elections, etc. That may be sufficient for most purposes. That said, I’d be glad to think more about how to directly describe the idea of “systems of rule-making” as a critical design feature of governance at large scales.
And in any case, I wonder if these different resources might be aligned in some complementary way! Let me know if you think we might want to talk more.